59.11.Z - Motion picture, video and television programme production activities
32.40.Z - Manufacture of games and toys
58.19.Z - Other publishing activities
58.21.Z - Publishing of computer games
59.12.Z - Motion picture, video and television programme post-production activities
59.13.Z - Motion picture, video and television programme distribution activities
85.52.Z - Out-of-school forms of cultural education
85.59.B - Other out-of-school forms of education, not elsewhere classified
85.60.Z - Educational support activities
90.03.Z - Artistic creation activities
2020 | 2021 | 2022 | ||
---|---|---|---|---|
M PLN | M PLN | M PLN | % | |
Total operating revenue | 81,6 | |||
Net sales | 1,5 | 1,9 | 1,1 | -40,9 |
Liabilities and provisions | 0,2 | 0,1 | 0,1 | -17,9 |
Equity | 0,3 | 0,4 | 0,4 | 20,1 |
Total assets | 0,5 | 0,5 | 0,5 | 11,1 |
Depreciation | 0 | 0 | 0 | 0 |
Cash and cash equivalents | 0,1 | 0 | 0,2 | 1035 |
Gross profit / loss | 0 | 0,1 | 0,1 | -27,5 |
EBITDA | 0 | 0,1 | 0,1 | -12,5 |
Operating profit (EBIT) | 0 | 0,1 | 0,1 | -12,5 |
Net profit / loss | 0 | 0,1 | 0,1 | -34,9 |
Current assets | 0,5 | 0,5 | 0,5 | 11,2 |
% | % | % | p.p. | |
Return on equity (ROE) | 14,9 | 30,8 | 16,7 | -14,1 |
Return on sales (ROS) | 2,5 | 5,8 | 6,4 | 0,6 |
Equity ratio | 51,3 | 76,3 | 82,5 | 6,2 |
EBITDA margin | 2,4 | 5,8 | 8,6 | 2,8 |
Gross profit margin | 2,6 | 5,8 | 7,2 | 1,4 |
Days | Days | Days | Days | |
Current liabilities turnover ratio | 58 | 21 | 30 | 9 |
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